DXC Foundation Announces Worldwide Winners of Youth Coding Initiative

TYSONS, Va., – The DXC Foundation, philanthropic arm of DXC Technology (NYSE: DXC), today announced the worldwide winners of “DXC Codes,” a global technology-based coding challenge designed to encourage children ages 11 through 13 years old to discover computer science.

The DXC Foundation fosters global education with a focus on science, technology, engineering and mathematics (STEM) programs for children aging from kindergarten to college. The challenge was organized through the DXC Foundation and carried out by DXC employee volunteers around the world.

“As we help our clients transform into digital enterprises, it is imperative that we recognize the pre-requisite STEM skills in our future leaders, and these winners certainly exemplified those skills in their projects,” said Dan Hushon, senior vice president and chief technology officer of DXC Technology. “While the design and execution of all entries were creative, a few stood out from the others. Congratulations to all the winners of this first-time event, designed to inspire our youth to become the technologists of tomorrow.”

The DXC Codes global championship winners are:

Category 1 (10 & 11 Year-olds)

  • First Prize – “The Chilly Girls” from Copenhagen, Denmark: Maja Baird, Jivina Harwani and Nicole Zi Yi Ooi
  • Second Prize – “The Sharkoders” from Ashburn VA, USA: Nikita Khare, Rushil Umaretiya and Ananya Yarlagadda

Category 2 (12 & 13 Year-olds)

  • First Prize (tied) – “Koding Kings” from Brisbane, Australia: Scott Kift, David Pelevin and Ruihan Wang
  • First Prize (tied) – “The Three Potatoes” from Sydney, Australia: Angus Clayton, Summer Clayton and James Gresham

First-place winners won prizes including GoPros, night vision goggles and Cubelet 20s, while second-place winners took home Mindstorms, microscopes or Cubelet 12s. For more information on all local category and semi-finalist winners see the DXC Codes results announcement.

In January, 2017, the DXC Foundation issued a challenge to young people around the globe to create an adventure game using the online coding tool, Scratch. The company received 575 team registrations from more than 1,700 children in 14 countries.

Teams of three submitted online coding projects in one of two categories defined by age. Projects were reviewed for creativity, originality, technical merit and accuracy -- as well as good programming practices -- by group panels consisting of over 130 DXC judges worldwide. Winning teams in the various local categories received prizes in their respective city groupings, with the finalists progressing to the global championship. The finalist’s projects were personally reviewed by Hushon.

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